Models are available only for non-commercial use.
OK, let's dive in! Beginning Maxscript VariablesSo, open 3ds Max and open up the Script Editor as well as the Listener. You can do this quickly by right clicking the little box in the lower left corner of the Max interface.
Now, before we start anything I'm going to introduce you to your new best friend. Click in either the Editor or the Listener and then press F1. This brings up the online Maxscript Reference. If you're going to learn Maxscript, you're going to spend a fair amount of time here. One of the best ways to use the help system is to go to the search tab. You will find your answers faster here than sifting through the contents or index.Let's start by looking at some variables.
When I first got into 3D I don't think I knew what a script was. In my life I can recall taking two very basic programming classes, but by the time I was finally exposed to Maxscript, I could only remember that there were such things as variables, loops, if statements, and that you could 'print' stuff. I knew nothing of common syntax, nothing about functions. It was all Greek to me. And there's STILL a LOT that I don't know.
That puts me in the unique position to help out a lot of people, because I'm not the guy who assumes you already know something about programming and writes a post with all kinds of code and leaves you completely flustered. I will be writing this article in a language that just about anyone can understand.Let's get started.So there are a few very basic things to know about scripting.
Denim Bluejeans Pants - This model comes with some simple shaders to get you stared with. This is a free 3D model for beginners to advanced users of Autodesk Maya, 3D Studio Max 3D and other animation and special effects software programs. Please feel free to use our models for personal, learning and for commercial use.To use this free model, double click to unzip the file then copy/paste file to any folder you prefer. Open Maya and hit: File Import Option Box Edit Reset Settings Import. Find the folder that you placed the model file into and select it.