. Cheers all; long time no see. I got you all a present.RRSSuitless E. Added side lights to the stations next to the sliding doors as seen on Red Rocket truck stopAdd optional file 'settlemodsevansway' This file will REPLACE version 1.0.2 or older of m0ds1984's Evan's Way file. Red Rocket Settlements.esp must still be loaded AFTER (ie. Lower) in your load order than settlemods, as Boston Red Rocket cell must overwrite a cell that Evan's Way edges onto.
This file also contains the preliminary fix for the 0% happiness bug that has been such a hassle. If anyone using this file, that did NOT have 0% happiness before using it, has such when unlocking Evan's Way workbench, please bug report.This file WILL NOT WORK with settlemods complete. Still working on that. Quick fill 1.2 is still up-to-date.
Fallout 4 mod Red Rocket Glare.jpg. Fallout 4 mod Red Rocket Glare. 2013-2019 Newegg Inc. All Rights Reserved. Copyright Policy.
added Automatron only version in optional downloads. Will be restored to vanilla landscaping. Version 1.2. Adjusted Nahant and Quincy build areas to more closely fit visible border and offer less interference with trading routesAdded 'no pre vis' to Nahant main cell for those that want to scrap the truck and containersApplied weed whacker fairly indiscriminately, screw you magic Bethesda grass poking through concrete foundations.Minor Landscaping at Boston, Fort Hagan, Kendall, South Boston. Added optional file for Quick Fill, it has some ITM and UDR from breaking down static collections. Will further adjust as needs are found.
Version 0.9.5. Want the ability to have a small settlement at each of the Red Rocket stations throughout the Commonwealth? I know I did. Now we can.Automatron only version available in the optional files. My Thanksgiving gift to those who have waited so patiently!I recommend you build inside the green borders I have provided for you. You don't have to, and I'm not your mom.
Don't PM me you want bigger build areas beyond these or that you built so big that monsters spawn inside your walls. Don't block roads if you want your provisioners and T4 traders to continue pathing down them.
Don't PM me if you use Don't Call Me Settler.UPDATING: Some things are baked right into your saved games. If you have already been to a location, things may be there/not be present despite what the mod states.If you upgrade any versions before 0.9.5 to any versions after 0.9.5, legacy code changes will break all the things and cause crashes.Heya, changes are in the change log. That's why we have change logs.
It's like, got it's own tab and everything. I tend to write out my changes as I make them. Playtesting may occur after the change log is posted. Grab your towel. It will be here soon.Goals. Completely settlement functional (Completed).
Minimal alterations (Completed). Clean up the place! Scrap mods not needed (Completed). Working Red Rocket sliding doors (Completed).
Cooking stations for survivalists (Completed). No modification of Sanctuary Red Rocket station (too many great mods already do this!). Cleaned with FO4Edit v3.1.3 (Completed). Suggestion implementation. Better implementation of build area borders (completed).
CompatibilityIf you think you have found a bug, please use the bug reports, that's why they have a tab, and they have useful tracking tools. There is a private option if you think it may be unique to you, or do not want it to be read by everyone. I am not afraid of bug reports, or bugs themselves, and do not hide them or blindly delete them.For any of you who actually have time to play: I would love to see some more images!Thanks for all the images! They look great!
Seriously, your creativity astounds. Thank you!Red Rocket Station status. South Boston. Quincy. Natick.
Nahant. Lexington. Kendall.
Fort Hagen. Cambridge. Boston. Glowing Sea - interior includes (non settlement) workshop, if you look closely, you can rob power from one of the open wall panels. National Park. Far Harbor.
South West Harbor. Atom Cats Garage. Quick-Fill & Red Rocket Express (in optional file). Nuka World -I will not be adding the Nuka World RR to this pack. It has it's own different rules, which are fun in it's own way.Green: Functioning as expected, Yellow: Possible errors, being looked into, Red: Bug identified, working on update, Orange, Not implemented, possibly incoming. 'I've waited 5 whole days, and no settlers have show up!' - This can happen, even in vanilla.
Is the settlement happiness at 50? If yes, save your game, quit to desktop. Oftentimes a load from there will have settlers spawn immediately. Happiness is 0 or 20?
Something went wrong. Load a game before triggering the work shop and try again. Still not happiness 50? Keep that save and file a bug report.Tarsis31's mods -all DLC mostly requiredWith JKaltsWith AntakInspired by MysteriusWith Eric5949- Nuka World Proof of Concept- with Turfyleek93Other modder's settlement mods for consideration that I particularly enjoy:- m0ds1984 has a compatibility version in optional downloads now!
Go get it!Red Rocket Specific Mods Make em ALL look nice!Special thanks to:for his and answering questionsFor his settlement creation guide and (frequently referenced)who has been known to pop in and throw a quick answer in many forum questions, and questions of my own. This dude Is a hero!FO4Edit advice You just can't have too much free GOOD advicehis was my inspiration to learn to mod Fallout 4My playtesters! Consistent in-depth feedback has been very important.
It's like asking them to work while they game. I really appreciate it.
You'll learn about provisioners later in the game. Settlements can be connected with supply lines. As such is Red Rocket Station an interesting location, because one can connect Sanctuary and Abernathy Farm to it as well as Starlight Drive-In. It so becomes a hub in the North-West of the map.But you'll see. Just learn from the attacks and keep improving your settlements.
It will all come naturally to you if you only let it.About the settlement itself: the roof top is an interesting platform to build on. You can build wood or metal stairs to get on top of it and can then place turrets and whatever you like there.