Adds a new weapon, the Grenade Launcher. Based off of the Rock-It Launcher, it takes any grenade type and launches them out with the power and blast radius of Nuka GrenadeThe weapon is built from a schematic, and uses the following:1x Vacuum1x Leaf blower1x Firehose Nozzle1x Nuka Cola QuantumYou can find the schematics at:1. Flak And Shrapnels in Rivet City2.
Crow, the traveling merchant3. The hollow rock near megaton (so you have a location to get it free from)It loads:Frag GrenadesPlasma GrenadesPulse GrenadesNuka GrenadesWhen shot, all grenades have the power/blast radius of a Nuka Grenade.
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A pump-action weapon with a tubular magazine holding four 40mm grenades, the grenade launcher is an excellent tool for delivering explosives over long distances. Leaf iron sights similar to the grenade rifle are mounted on it. Fallout 3 - Unique Weapons. This mod introduces some wickedly awesome weapons to Fallout 3 that are totally outrageous and powerful. The list of weapons include Firestorm Minigun, Shock Rifle, Gatling Plasma, Grenade Launcher, Stun Grenades/Mines, Napalm Grenades/Mines, Sonic Blaster, Acid Spitter, BFG 3000, Plasma Shotgun, 'Boomstick' Sawed Off Shotgun, 'Tranquilizer' Dart Gun, PSI Grenade. Jan 22, 2016 - Think it is strange that there are no grenade launchers in fallout 3 and 4, mostly 4 with the heavy customization options. I mean think.
The advantage of firing a Nuka Grenade in that you can launch them much farther, and target specific body parts in V.A.T.S. (not that it matters with a nuka Grenade)KNOWN ISSUES- If you equip either this weapon or a rock-it launcher while carrying a loaded version of the other, then the ammo from the other will be pre-loaded, having the effect of the equiped gun.VERSION HISTORY-1.2- Decreased the fire rate to balance out the weapons power1.1- Changed the projectile to give it more power1.0- Release.
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Do not accuse players of cheating, use Bethesda's official support. Do not name in shame in general.Do not make trading posts or posts that contain retired topics.All posts and comments in end, come down to moderator discretion.How to use a spoiler tag in comments:War. War never changes.(/spoiler)- General Fallout community- The lore of the Fallout series- Classic Fallout Games- Fallout 3 community- Fallout: New Vegas community- Fallout 4 community- Fallout modding community- Fallout Fan Art- Fallout 'Humor'- Journal-like fan fiction.- A subreddit for the Wasteland games.- Fallout-related cosplay- Fallout-sounding music. Explosives skill effects all explosives. If you look at the heavy guns perks it says it doesn't effect explosive heavy. That's cause the demolition perk covers those.so rocket launchers both single and auto nade launcher and mines/nades ect are all covered by it.
Truely a great perk as it gives your nades a boost as well as a good selection of secondaries(or mains if you reeeally love the booms) to choose from.rocking the auto 40mm cause it doesn't weight nearly as much as a missile launcher and deals the pain far faster. Tho for a single shot fatman and missiles beat it.